Tuesday, December 3, 2019

OSE Class- The Could-Have-Been

*It's been a little bit since I last posted. New job adjustments and what-not.  But now things have calmed down again so let's jump back into it with a new class!*


The Could-Have-Been
You do not know where you came from or what your purpose is. Your clothes are not your own but you do not know where you got them. Fully dressed, you might look sick but otherwise “normal”. But beneath the thick coat and long tangled hair, something is amiss. You are the unnatural product of mixing magic and life. How that is expressed differs from setting to setting whether it be stitched together parts from various bodies or a clockwork heart. Requirements: Minimum STR 9 and CON 9 Prime Requisite: STR Hit Dice: 1d8 Armor: Leather, Chainmail, Shield. Weapons: Any Weapon Languages: Common and Random Language (You do not know why you know this) Saves: Fighter Level Progression: Fighter Features:
  • Amnesia: You do not know where you come from or who made you. You carry around a memento without context in the pocket of a strangers coat.
  • A Doom that Walks: Unless care is taken to conceal it, your unnatural state will be noticeable to others who encounter you and they will be uncomfortable. -1 on Reaction Rolls for anyone who realizes what you are.
  • Unsettled Husbandry: Animals sense that you are unnatural. -1 when trying to ride or handle animals.
  • Sensitive to Magic: Due to your unnatural beginnings, you are more sensitive to magic than most. 30% chance to be able to detect the direction and general strength of an enchantment within 60'. Requires that you do nothing else but "sense" for one Turn. Ability needs to recharge for a Turn after using.
  • Resistant to Poison: Lvl 1-3: +2 to Saves to Resist Poison; Lvl 4-10: +4
  • Resistant to Charm:  Lvl 1-3: +2 to Saves to Resist Charm; Lvl 4-10: +4

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