Friday, December 4, 2020

OSE Monster: The Hungry Wall

While working on a living dungeon, I realized that I really wanted something that communicated that sense of passive danger in a really grotesque way so why not have the very walls around you try to eat you? 
This is my version of another monster from the world's oldest and most popular roleplaying game and I call it... THE HUNGRY WALL
 
The Hungry Wall
AC 9 [10], HD 8 (36hp), Att Special, THAC0 12 [+7], MV None,
SV
D8 W9 P10 B10 S12 (8), ML 12, AL Chaotic, XP 650 , NA 1, TT None
  • Hiding in Plain Sight: A mass of putrid grey flesh that appears, through magic, as a normal wall. It is made up of absorbed victims. The wall radiates Chaos and Magic but Infrared shows no oddities. Within 5 feet, characters are able to hear low moans of pain and sorrow.
  • Lure: All mundane equipment absorbed is lost forever. Piles of loot at the base of the wall often serves as a lure.
  • We are Legion: The wall’s attacks are dictated based on what it has absorbed. If it has absorbed a wizard, it is able to use the spells the wizard had memorized at the time of it’s absorption. Likewise with magical items being carried by the victim.

  • Defensive: Will not initiate combat but if characters come close to it, it will weakly grab at the passing character and beg for death or redemption. If attacked, a Hungry Wall will respond to each attack with one of it's own. These base attacks are only melee ranged and do d6 damage. A standard wall starts with 3 attacks. With every new body that is absorbed, the number of attacks returned increases by one. 

  • Absorption: If a character happens to be securely grabbed by the wall, they must pass a Save vs Spells or be absorbed by the wall. Their powers and HP will immediately be added to the wall’s abilities. Absorption takes 1d4 rounds.

No comments:

Post a Comment